A spacecraft traveling to a distant colony planet and transporting thousands of people has a malfunction in its sleep chambers. As a result, two passengers are awakened 90 years early.
Set in the future, the story follows a young soldier named Johnny Rico and his exploits in the Mobile Infantry. Rico's military career progresses from recruit to non-commissioned officer and finally to officer against the backdrop of an interstellar war between mankind and an arachnoid species known as "the Bugs".
Admiral Kirk and his bridge crew risk their careers stealing the decommissioned Enterprise to return to the restricted Genesis planet to recover Spock's body.
On July 2, a giant alien mothership enters orbit around Earth and deploys several dozen saucer-shaped 'destroyer' spacecraft that quickly lay waste to major cities around the planet. On July 3, the United States conducts a coordinated counterattack that fails. On July 4, a plan is devised to gain access to the interior of the alien mothership in space, in order to plant a nuclear missile.
A man wakes up inside a room to discover he's a prisoner sent into space to form Earth's first colony, and worse - his cell mate Alana is hell bent on destroying everything.
Taking place after alien crafts land around the world, an expert linguist is recruited by the military to determine whether they come in peace or are a threat.
The stars of a 1980s sci-fi show—now eking out a living through re-runs and sci-fi conventions—are beamed aboard an alien spacecraft. Believing the cast's heroic on-screen dramas are historical documents of real-life adventures, the band of aliens turn to the cast members for help in their quest to overcome the oppressive regime in their solar system.
The story of CARGO takes place on rusty space-freighter KASSANDRA on its way to Station 42. The young medic LAURA is the only one awake on board while the rest of the crew lies frozen in hibernation sleep. In 4 months will Laura's shift be over.
When Earth astronaut Capt. Chuck Baker arrives on Planet 51 -- a world reminiscent of American suburbia circa 1950 -- he tries to avoid capture, recover his spaceship and make it home safely, all with the help of an empathetic little green being.
An 11-year-old boy's amazing ability to break wind leads him first to fame and then to death row, before it helps him to fulfill his ambition of becoming an astronaut.