When the boss' unlucky daughter is missing in South America, Campana is sent to watch the boss' most unlucky employee who is sent as a private detective in hopes he can duplicate the daughter's mistakes.
Set in 50 B.C., Asterix and Obelix are living in a small but well-protected village in Gaul, where a magic potion concocted by Druids turns the townsfolk into mighty soldiers. When Roman troops carve a path through Gaul to reach the English Channel, Caesar and his aide de camp Detritus discover the secret elixir and capture the Druid leader who knows its formula, and Asterix and Obelix are sent off to rescue them.
Astérix and Obélix have to win the Olympic Games in order to help their friend Alafolix marry Princess Irina. Brutus uses every trick in the book to have his own team win the game, and get rid of his father Julius Caesar in the process.
A mysterious Dark Horseman slays young girls near the village of Dikanka, and he has already butchered 11 ladies. Nikolai Gogol, a scribe from Saint Petersburg has to take charge of the investigation, but the closer he gets to solving the case, the more fits he has, causing macabre visions. When he learns the next victim is his beloved, Liza, he doubts that he can protect her and resist the murderer. Fortunately, he meets somebody who can help him: Khoma Brut, the witch hunter, martial artist and philosopher. Together they spend three dreadful nights in an old chapel reading the funeral service for Ulyana, the witch, and calling upon the ghastly evil spirit Viy.
The year 1829. Nikolay Gogol, a young Third Section clerk, is desperate: his own books seem shallow and mediocre, so he keeps buying entire print runs just to burn them all. He is suffering from violent epileptic seizures and struggles to keep on working. Investigator Yakov Guro accidentally witnesses one such fit and realizes that Gogol's visions contain clues that could help solve actual crimes. Together, Gogol and Guro take on a particularly weird and baffling case that brings them to a small village of Dikanka, where everyone has a huge secret to hide.
Alex is a charming adventurer who substitutes for a contestant shaman who dropped out at the shooting of a high-rated television show, popular among psychics. He repeats a prophecy on the air that he overheard backstage. He foretells that someone in the audience is doomed to everlasting solitude and that her nearest and dearest will turn their backs on her. Alex has no idea that what's been going on is no coincidence: he has become involved in a long-standing rivalry between two powerful wizards. These psychics have drawn him into a dangerous, mystical game with no rules. Strange events start to take place in the life of Tanya, the girl Alex "cursed" at the show. Alex tries to assure her there is no "curse" at all, and slowly falls in love with her. Still more signs manifest showing the prophecy is true, and it begins to threaten Tanya's life. To save himself and Tanya, Alex is forced to find a way out of this mystical mess.
The story develops in a couple of years before the collapse of the USSR. Masha is a young, energetic girl, who has decided to make an adventurous journey across mountain Crimea. On the road she meets a funny man in a bowler hat and vest, who is trying to start his old car with a sledgehammer. Masha decided to become a fellow traveler of the mysterious mustachioed character.