In the 1990s, when Go gambling fever swept Korea, Gui-su loses everything because his father gambled obsessively until there was nothing left. Left all alone in the world, Gui-su meets a mentor and Go teacher, Il-do, and goes through vicious training to become the grandmaster of Go. He sets out for revenge on the world that destroyed his life, but soon finds himself chased by an unknown loner pursuing his own vendetta.
Ray Breslin manages an elite team of security specialists trained in the art of breaking people out of the world's most impenetrable prisons. When his most trusted operative, Shu Ren, is kidnapped and disappears inside the most elaborate prison ever built, entirely computerized and constantly changing shape, Ray must track him down with the help of some of his former friends.