The orphan Jonna is longing for a mother. One day, an old car stops outside the orphanage and out steps a gorilla that picks Jonna for adoption. It soon becomes clear that they have more things in common than they initially thought. When they start becoming a family, Tord from the local authorities shows up and threatens to send Jonna back to the orphanage.
Based on the novel by Maria Gripe, this is the story of two children, Klas and Klara, growing up in the poor Swedish countryside of the mid-19th century. Their father Albert is a glass-blower, famous for his beautiful vases, but still unable to earn enough money for his wife Sofia and the children. At a spring fair a distinguished gentleman arrives and buys all of Albert's glassware. After this nothing will be the same again. Klas and Klara are kidnapped and taken to a strange castle...
After being implanted with a microchip that gives him special powers, a dog engages a young boy in conversation and adventure. Befriended by a local police officer, the dog, the boy and his friend go on a quest to save the world by undoing the insidious plot of an evil scientist to turn all kids into mindless robots.
In the world of Haami, there's no anger, rivalry, talking bad, feeling low; there's only joy uninterrupted. The sequel focuses on reality television shows which often create undue pressure on children.
In the Kingdom of Avalor, Elena takes Naomi up a mountain to show her favorite view of the kingdom. Elena laments to Naomi how she was trapped in the Amulet of Avalor for forty-one years, and then presents to her a broken wand. She tells her that it was Shuriki's wand and how she would still be trapped in the Amulet if it was not for a brave young Princess: Sofia. Elena then proceeds to tell Naomi the whole story ...
Peter's in deep with the mafia. Just as he is about to pay off his debt, he gets robbed by a little girl selling cookies. Now he must get the money back or get whacked.
A mom and dad who usually say no decide to say yes to their kids' wildest requests — with a few ground rules — on a whirlwind day of fun and adventure.