A faceless clan lives in a large mansion, masquerading as nobles. Their caretakers are living dolls who spend their days cleaning up the dirt the tenants leave behind. But there’s a deeper mystery at play… and the secret of the house will be unveiled.
Mischievous Nagatoro-san always bugs Senpai to get a reaction out of him.
What is her motivation? Does she just want to create misery for Senpai?
Or maybe she secretly likes him?
The story follows Shōtarō Futaba, a boy who's fascinated with men's rhythmic gymnastics and enrolled at the Soshukan High School to join the school's team. The story follows a team of unique seniors and Yoshiya Misato, a classmate who's famous in high school rhythmic gymnastics tournaments, who run together toward one goal.
An at-home comedy about a powerful girl who doesn’t work too hard!
After dying of overwork in the real world, I’m reincarnated as an immortal witch, and I spend 300 years enjoying a relaxing life. At some point, though, I end up at level 99! All those years spent killing slimes to make the money to pay the bills gave me a ton of experience points… Rumors of the level 99 witch spread, and soon I’m up to my ears in curious adventurers, duelist dragons, and even a monster girl calling me her mom! “This isn’t a dojo, so don’t come here to fight me…!” I’ve never been on an adventure, but I’m the strongest in the world… What’s going to happen to my relaxing life?!
Koguma is a high school girl in Yamanashi. She has no parents, friends, or hobbies, and her daily life is empty. One day, Koguma gets a used Honda Super Cub motorcycle. This is her first time going to school on a motorcycle. Running out of gas and hitting detours become a small source of adventure in Koguma's life. She is satisfied with this strange transformation, but her classmate Reiko ends up talking to her about how she also goes to school by motorcycle. One Super Cub begins to open up a lonely girl's world, introducing her to a new everyday life and friendship.
An immortal being was sent to the surface of the earth and met a boy living alone in the middle of tundra. The being can take the shape of dying things, but only if the "impetus" is stronger than the previous one. What sort of experiences and meetings will the being encounter while living forever?
At Granbell Kingdom, an abandoned amusement park, Shiki has lived his entire life among machines. But one day, Rebecca and her cat companion Happy appear at the park's front gates. Little do these newcomers know that this is the first human contact Granbell has had in a hundred years!
As Shiki stumbles his way into making new friends, his former neighbors stir at an opportunity for a robo-rebellion… And when his old homeland becomes too dangerous, Shiki must join Rebecca and Happy on their spaceship and escape into the boundless cosmos.
Watching the news, Hanagaki Takemichi learns that his girlfriend from way back in middle school, Tachibana Hinata, has died. The only girlfriend he ever had was just killed by a villainous group known as the Tokyo Manji Gang. He lives in a crappy apartment with thin walls, and his six-years-younger boss treats him like an idiot. Plus, he's a complete and total virgin... At the height of his rock-bottom life, he suddenly time-leaps twelve years back to his middle school days!! To save Hinata, and change the life he spent running away, hopeless part-timer Takemichi must aim for the top of Kanto's most sinister delinquent gang!!
In an unexpected turn of events, dull high school student Hiro Yuuki obtains the full dive role-playing game Kiwame Quest. Created by the best of technology, the game claims to take "reality to its extremes," from stunning graphics, NPCs' behavior, to the scent of vegetation, and even the sensation of wind brushing against the skin—everything was the result of an ultimate workmanship.
Except, the game is a little too realistic and messy to clear. Kiwame Quest features over ten quadrillion flags and reflects the players' real-life physical abilities in the game. Being hit in the game also hurts in real life and slash wounds take days to heal.
The only reward here is the sense of accomplishment. Conquer the most stressful game in history that can't be played casually!
Sei, a 20-year-old office worker, is whisked away to a whole new world. Unfortunately for Sei, the ritual that summoned her—meant to produce a "Saint" who would banish the dark magic—brought two people over instead of one. And everyone prefers the second girl over Sei?! But this is just fine by Sei, who leaves the royal palace to set up shop making potions and cosmetics with her newfound magic. Business is booming, and this might not be such a bad life, after all...as long as her supposed Sainthood doesn't come back to haunt her.
This town should look familiar, but suddenly, it's not. The taxi driver Odokawa lives a very mundane life. He has no family, doesn't really hang out with others, and he's an oddball who is narrow-minded and doesn't talk much. The only people he can call his friends are his doctor, Gouriki and his classmate from high school, Kakibana. All of his patrons seem to be slightly odd themselves. The college student who wants to be noticed online, Kabasawa. A nurse with secrets, Shirakawa. A comedy duo, the Homosapiens... All these mundane conversations somehow lead to a girl who's gone missing.
A typical morning. The usual music. Their normal lives. The peace these seven girls experience will suddenly be destroyed. By the living dead... zombies. A reality that they never wanted a part of, an amazing and terrifying zombie world. They all share one wish: "We want to live." These girls will struggle through this saga, in order to achieve a miracle.